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Post by For Lack of a Better Name on Sept 23, 2013 21:16:50 GMT -5
(( This is a test dungeon thread for Mango "Margaret" Dolphin, to sort of run her through the ropes of being a dungeon mod. The dungeon guide is here for reference. I'd also like to ask Mango "Margaret" Dolphin to show her odds for what happens. Ie; when generating for items, enemy encounters, and other things, put what number was generated out of the chance that it happened. Don't hesitate to ask questions! ))
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Mango "Margaret" Dolphin
New Recruit
[M:1500]
It's time for us to come together! It's the only way that things will get better!
Posts: 45
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Post by Mango "Margaret" Dolphin on Oct 5, 2013 18:18:33 GMT -5
((Sorry for being absent. Shall we get started?))
Berry Meadow was a casual and quaint place, with not that many dangers inside of that very dungeon... most of the time. Sure, there were flowers and berries that made the place a suitable place to live, but it still held it's hazards. There was trouble brewing in the meadow, and of course there was a Pokemon who sought out that danger.
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Post by For Lack of a Better Name on Oct 6, 2013 19:30:49 GMT -5
(( Apologies for my own absence! ))
A Grovyle stepped towards the seemingly peaceful entrance- there was a reason why many made the commute to Flower Hill, after all. However, a dungeon was still a dungeon, and in such places, the unexpected was lurking. Adjusting his bag strap, he went into Berry Meadow.
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Mango "Margaret" Dolphin
New Recruit
[M:1500]
It's time for us to come together! It's the only way that things will get better!
Posts: 45
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Post by Mango "Margaret" Dolphin on Oct 23, 2013 18:26:01 GMT -5
((How should I determine when you encounter an enemy or a puzzle? I chose to spawn a puzzle/enemy if the number is or is in between 50 - 100. Another question, how does luck influence poke and items? Do you add the stat to the overall chance [ex. Luck Stat = 5, 5+30=35/100 chance of getting poke]? (I believe this applies to anything else [such as special stats], so I won't be including them in this.) And if so, does the Grovyle have stats or will he have no stats? Also, how should I generate a puzzle? Does it rely on my imagination? QUESTIONSQUESTIONSQUESTIONS))
The dungeon Grovyle stepped in appeared rather friendly... perhaps too welcoming for comfort. There were bushes here and there, a soft gravel floor, and the walls were stone, lined with vines. However, there were no berries; only flowers of berries, not even a fruit yet. A large stone panel lay in front of him, and didn't appear too challenging. It didn't seem to easy, either. There were tiles to be moved to match something, but what?
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Post by For Lack of a Better Name on Oct 23, 2013 19:40:49 GMT -5
(( ANSWERSANSWERSANSWERSANSWERS
Actually, well, say you had to generate a puzzle, like you just did, then if the number is 50 or under, then it will be a puzzle. Usually I generate for an enemy, and if no enemy, then I generate for a puzzle. If there's neither, then I just make up a random event. However, don't worry about changing what you just generated.
With the stats, yes, I'd say your correct. For this test thread, the only stats that the Grovyle will have are the following:
Strength: 8 Endurance and Evasion: 4 ))
Well, it seemed as if it were 'so far so good', with no obvious danger in sight. As confident as he was in Berry Meadow, the Grovyle knew that he shouldn't be getting too comfy, and looked around for anything hidden. All he could find were stone walls, vines, and berry flowers, which disappointingly enough had no berries sprouting out of them yet.
Ah, and yes, there was this stone panel. A puzzle, that's what this had to be. Approaching it, he found the tiles weren't in any particular order, although, perhaps if he were to arrange them a certain way... Moving his hands, he re-arranged the tiles, until he had what he thought was the correct picture.
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